Might only be partly achieved, or you might suffer some
This spell might simply fail, the effect you desire Wish, the greater the likelihood that something goes Ruling what occurs in such an instance the greater the State your wish to the DMĪs precisely as possible.
You might be able to achieve something beyond the Consider the following from the spell description: Wish It's somewhat notorious for invoking DM fiat. There is nothing in the language of either spell that suggests that the quoted effect would apply to anyone other than the caster of the spell.Īs a cultural/social/historical note, however, there is a lot of baggage around the Wish spell. A simulacrum that uses Misty Step (another spell with a range of Self) will teleport 30 feet it will not cause you, the creator of the simulacrum, to teleport 30 feet. Whenever you read a spell description, "you" is really shorthand for "the caster of the spell". To start with, let's set aside the matter of multiple simultaneous simulacra - that's disallowed RAW, and I'm pretty sure it's besides the point to the question, with a potential caveat I'll try to come back around to at the end. RAW, the simulacra will suffer the quoted consequences. Or they can decide that your game doesn't need the measures against Simulacrum + Wish synergy and allow players which earn those abilities/spells to be able to use them in that way. Your DM can decide to use this ruling as an example of best practices and put it into practice in their game. They give you the system, the basic foundations of the mechanical bits and pieces of your storytelling experience. Wizards doesn't have final say at your table. Your DM has Rule 0, not even wizards can stop that! While I can't speak to the true intent of Adventurers League, this is likely why Adventurers League has made this decision despite there being no such restriction in the Player's Handbook to that spell combination.īy RAW it works because the Simulacrum is a separate creature, it just happens to have your resources and abilities.īy AL rules it doesn't work, because the Simulacrum is treated as you for the purposes of Wish. It is well understood by many players and DMs alike that rules as written for Simulacrum + Wish can be exploited for some serious imbalance in player agency and power: you can do anything you want without suffering the usual consequences. Having a whole lot of "This DM let me do it at this event" isn't healthy to that ecosystem. Without explicit rulings like this on things the books don't cover, a nationally organized play association would not be able to run reasonable events with a common experience across all venues. However, that stated, these rulings are for the balance and survival of Adventurers League, an organized play setting, and not explicitly the traditional table setting. The above is taken from the D&D Adventurers League FAQ March 24, 2017, currently available here. The inability to cast wish extends to any simulacrum you create in the future. If a simulacrum you have created casts wish, both you and your simulacrum suffer the stress associated with casting the spell-including the risk of being forever unable to cast wish again. What if I create 2 simulacra (expending 7th and 8th-level slots) and order them to cast a wish for me? Who will be affected by the side effects? Percent chance that you are unable to cast wish ever again if you Remaining recovery time decreases by 2 days. You spend resting and doing nothing more than light activity, your In addition, your Strength drops to 3, if it After enduring that stress,Įach time you cast a spell until you finish a long rest, you take 1d10 The stress of casting this spell to produce any effect other thanĭuplicating another spell weakens you. Level or other abilities, nor can it regain expended spell slots. The simulacrum lacks theĪbility to learn or become more powerful, so it never increases its
Wishes and acting on your turn in combat. Obeys your spoken commands, moving and acting in accordance with your The simulacrum is friendly to you and creatures you designate. However, now I am able to cast 9th-level spells, including wish. I'm an 18th-level wizard, and our DM allowed us to have multiple simulacra at a time in the previous campaign. I'm in a new high-level campaign which is a continuation of a previous one.